who i am
I'm microeye. Graphics engineer by craft, storyteller by instinct.
I work where images, algorithms, and imagination overlap.
The most interesting things happen in there.
I studied Cinema & Media Engineering at Politecnico di Torino, bachelor's and master's, where I learned to treat images as craft and computation at once. Today I'm a Graphics Engineer at Universidata, working across AI, coding, 3D modeling, game design, visual communication, and more. Outside the work, I'm gaming, reading, making music, and trying to learn something new every single day. What pulls it all together is a single stubborn idea: to create things that resonate, and leave a mark worth remembering.