14 June 2026

The First Blockouts

art3d

The First Blockouts

Today I started working on the first blockouts. I played a bit with some scooter shapes, focusing on the silhouette and the overall form, and I found something that goes in the right direction: that cozy, chunky feel I’m after.

Scooter blockouts lined up in Blender

I also started blocking out some very basic structures, just blocks, to get everything sitting together at the right scale. I think that nailing this part early on will ease my life quite a bit once I start digging into modeling more and more stuff.

So for now it’s all about scales, dimensions, and getting a variety of objects to work together. I’m not worrying much about materials, textures, and overall details yet. They will 100% change A LOT down the line, and that is perfectly fine. I want to rush the prototype as soon as I can, get that scooter moving, and see how the whole thing feels.

I have a lot of ideas parked, and the more I work on it, the more this starts to feel like the beginning of an incredible adventure. I can’t wait to see how it evolves!

Till next time!

- microeye